How SHARD works
One collectible. A fixed number of units. Transparent records.
Vaults
Each collectible sits in a vault with a documented legal and custody structure defining who holds the item, how custody is verified, and what each unit represents.
Units
A vault authorizes a fixed supply of units. Example: a $10,000 AWP Dragon Lore with 100 units gives an indicative unit value of $100.
Economic interest
Holding 10 of 100 units means 10% of the defined economic interest — e.g. a share of sale proceeds. It does not give direct control of the Steam item.
Sale of the collectible
A sale follows an authorized proposal, holder notification, the approval mechanism defined in vault terms, verification, and proportional distribution of net proceeds.
Trading
Where legally permitted, eligible holders may list units. Concurrency protection prevents two buyers from taking the same units.
Today
Everything on SHARD is a demonstration. No money moves and no real ownership is created.